Arcadegeddon matchmaking1/26/2024 Increased the requirements of filling the Boss Meter at higher difficultiesįixed an issue where the run would not end in cases where the player did not have enough coins to revive themselves or continueįixed an issue where players could revive their teammates while slidingįixed an issue where the Give Up meter continues to visually fill after the player has let go of the button.įixed an issue where the Pay2Live location icon would appear in locations that the player could not accessįixed an issue where the most recently picked up hack would sometimes appear when returning from Battle Mode Updated UI alert for completing a challenge to differentiate between Main and Optional challengesĪdded Icons on teammate’s health bars for low health, downed, and dead Pay2Live Machine now says “Revive” if the player is downed Players that use a continue token will now revive with the loadout they died with instead of the loadout they had at the last checkpoint (stage start or mid vendor Tile)Īdded messaging for when players are revived at the vendor shop Reduced the cost of the difficulty machine at lower difficulties Gameplay Tips now show up in the Hack Menu We’re always working on the polish and optimization of the tiles. Polish and Optimization to all tiles this includes updates to lighting, assets, and textures The Arcadegeddon Leaderboard is now in the vendor tile for people to check scores mid run TomBot has added a variety of new things to his mid stage vendor shop This alleviates a majority of the weird slide stuck spotsįixed an issue where the player’s momentum would be lost when initiating a slideįixed an issue where player names above players heads would appear as blackįixed an issue where there were holes in the back of certain head cosmeticsįixed an issue where you could see hair cosmetics while in ADSįixed an issue where the low health effects would persist even after healing when spectating a playerīattlemodes now have color coded nameplates for Team Composition Increased the size of the low health warning on the HUD and gave it a pulseĪdjusted the logic used to determine if the player can get up from a slide. Matchmaking queue will now be cancelled when someone leaves the partyįixed an issue where it was possible to over scroll the Leaderboards listįixed a number of missing names on various tints offered by Gilly in the Arcadeįixed an issue where the cosmetics purchase screen would freeze if making a purchase just as the refresh timer expiredĪnimation polish of the jump to sprint transitionĪdjusted the fade out distance on friendly character highlightsĪdjusted the outline thickness of other players will now correctly displays the game being played as “Arcadegeddon” instead of “Arcade-Shipping” Motion Blur can now be toggled On/Off in the settings menuįriends list, Discord, etc. The Arcadegeddon Leaderboard is now in the Vendor tile for people to check scores mid run TomBot can now offer Unique Weapons for sale TomBot now sells a single Hack at each stage for each player TomBot has added a variety of new things to his mid stage Vendor Shop Solo Players are now able to pause the gameįFC Troopers have been seen looting chests throughout the simulation.be warned!Īdded enemy variants to the game that are equipped with unique weapons and status effect weaponsĮnemies have distinct tints depending on the kind of weapons they carry and elemental damage they inflictĭefault textures for many of the enemies have been updated in order to differentiate between the default enemy tints and the variant enemy tints We've got lot's of fun stuff in this patch and it's not even the Summer Patch yet! Check out what to expect in tomorrow's patch here!
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